Ray Tracing Software For Mac

  1. Ray Tracing Software For Mac Pro
  2. Free Optical Ray Tracing Software

An application framework for achieving optimal ray tracing performance on the GPU. It provides a simple, recursive, and flexible pipeline for accelerating ray tracing algorithms. Bring the power of NVIDIA GPUs to your ray tracing applications with programmable intersection, ray generation, and shading.

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  • Experience advanced ray-traced reflections in a photo-realistic environment, and accelerate performance with Deep Learning Super Sampling. Download Atomic Heart RTX Tech Demo. Create incredibly photo-realistic images of some of the fastest and most exclusive vehicles on the road using Ray Tracing. Download (393MB) Medusa.
  • For others, there's SheepShaver, a PowerPC emulator capable of running Mac OS 9.0.4 down to Mac OS 7.5.2 and there's Basilisk II, a 68k emulator, capable of running Mac OS (8.1 to 7.0). For everything older than System 7, you will need a Mac Plus emulator like Mini vMac NEW!

Image courtesy Tom Grammerstorf

Ray Tracing

Programmable GPU-accelerated Ray-Tracing Pipeline, single-ray shader programming model using C++, and ray Tracing acceleration using RT Cores.


Optimized for current and future generations of NVIDIA GPU architectures. Transparently scales across multiple GPUs, and can combine GPU memory over NVLink for large scenes.

Ease of Integration

Free for commercial use. Nsight Compute 2019.4 & NsightVSE 2019.3, debugger OptiX application profiling support.


Ray Tracing Software For Mac Pro

Introduced with OptiX 5.0, the AI-Accelerated Denoiser is a new post-processing feature to denoise images reducing the need for rendering iterations. This denoiser is based on a paper published by NVIDIA research “Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder”. It uses GPU-accelerated artificial intelligence to dramatically reduce the time to render a high fidelity image that is visually noiseless.

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From film and games to design and scientific visualization, OptiX has been successfully deployed in a broad range of commercial applications. These applications range from rendering software to scientific visualization (including Gordon Bell Award finalists), defense applications, audio synthesis, and computing lightmaps for games.

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Thea Render is a physically-based global illumination renderer of high quality. It is a unique renderer that is able to render using state-of-the-art techniques in biased photorealistic, unbiased and GPU modes. Thea Render comes with its own standalone application (Studio) with various tools, material editor and advanced staging operations along with integration (plugins) on various popular modeling solutions.

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Altair® Thea Render® v2.0 integrates NVIDIA® OptiX™ denoiser, dramatically accelerating production of final renders. Users can take advantage of this optimized workflow, creating out-of-the-box, stunning photorealistic images in a fraction of previous render times.

Dr. Ing. Ioannis Pantazopoulos, VP Rendering Technology, AltairLearn more about Thea Render >

Arnold is an advanced Monte Carlo ray tracing renderer. It is designed for artists and built for the demands of modern animation and visual effects production. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, 3ds Max, Houdini, Cinema 4D, and Katana. With an integrated OptiX denoiser, Arnold takes advantage of NVIDIA AI tech for accelerated interactive rendering.

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The OptiX Denoiser is an invaluable option for interactive workflows in Arnold. The artist can create and move around geometry and lights and get immediate noise-free visual feedback, even for challenging rendering scenarios.

Frederic Servant, Arnold Development Manager, AutodeskLearn more about Arnold

cebas Visual Technology, founded in Heidelberg, Germany and headquartered in Victoria, BC Canada, has been developing 3dsMax plugins for visual technology since 1988. Following the launch of our latest finalRender trueHybrid™, cebas' mission as always, is dedicated to getting the most sophisticated renderer into the hands of the artists affordably by incorporating latest NVIDIA GPU technology combined with cebas CPU enhancements, to achieve a powerful as well as an unique mix of processing power. Our new finalRender's latest addition is the NVIDIA's OptiX 5.0 AI Denoiser feature. Users can expect ongoing innovative updates as finalRender progresses.

This image shows the OptiX AI-Denoiser running in finalRender at 100 samples after only 45 seconds of rendering.

Our very first integration tests revealed right from the start that NVIDIA has created an exceptional piece of software engineering by combining the power of AI and their powerful GPU hardware to surmount what has bothered every single GPU software developer for years - Noise in the image. The use of AI Neuronal Network technology in OptiX 5.0 to enhance the process of denoising and cebas' engineering work on finalRender's trueHybrid™ technology offers a bright future towards higher quality photo-realistic images in much lesser time.

Edwin Braun, CEO & Co-founder, cebas Visual TechnologyLearn more about finalRender >

Chaos Group is a worldwide leader in computer graphics. They create the technology that helps artists and designers create photoreal imagery and animation for design, television, and feature films. Their physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Their research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design.

We’re finding the NVIDIA denoising results to be very impressive on interactive scenes, giving artists a much quicker estimate of what their final result will look like. We believe this will speed the creative process while using our upcoming V-Ray GPU.

Vlado Koylazov, founder, Chaos GroupLearn more about Vray >

SOLIDWORKS® Visualization products (formerly known as Bunkspeed) provide a suite of standalone software tools that combine industry-leading rendering capabilities with design-oriented features and workflows that enable easy and fast creation of visual content for designers, engineers, marketing, and other content creators. Import SOLIDWORKS, Autodesk Alias®, Rhino®, SketchUp® and many other CAD formats to create compelling scenes and ultimately the most realistic content possible.

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Learn more about SOLIDWORKS Visulaize >
Blog: Introducing the New Artificial Intelligence Denoiser
Blog: From Great Idea to Amazing Product: SOLIDWORKS and NVIDIA Power AI, VR and Virtualized Workflows

ESI Group is a leading innovator in Virtual Prototyping software and services. ESI IC.IDO provides a Human Centric digital mock-up environment that enables individual engineers as well as teams to explore, experience, validate, and collaborate to resolve complex integration scenarios at the intersection between product function, human interaction and assembly/service requirements.

“We adopted OptiX for ray tracing in IC.IDO. It was incredibly easy to integrate and offers amazing speed and performance with NVIDIA GPUs, this frees our engineering team to focus their time and talents on developing new features for our Virtual Engineering enterprise customers. Offering a unified visualization and physical simulation experience in VR gives users the ability to interact with their products and processes in ways previously only possible with full scale physical prototypes.”

Dr. Christian Odaker, Director of R&D, Immersive Experience at ESI Group

Learn more about IC.IDO

Modo’s powerful and flexible 3D modeling, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Modo® is your starting point for creative exploration.

Without Denoiser With Denoiser
Without Denoiser With Denoiser

Modo artists can now expect to see GPU Accelerated Rendering with Optix™ from NVIDIA®. The integrated enhancement provides incredible speed and quality for their product and arch-viz creations. Developed and integrated in collaboration with NVIDIA®’s award-winning engineering team, Optix™ has been optimized specifically for Modo 12.2 and future releases.

Shane Griffith, Senior Product Manager, FoundryLearn more about Modo >

Founded by animation industry veterans, Isotropix™ is a start-up specialized in developing high-end professional graphics software and aims at providing CG artists game-changing innovations.

Thanks to its AI-driven denoising capability, OptiX 5.0 accelerates the Clarisse path tracer up to eight times! Combined with TITAN V, it will be a game changer for artists as they can make instant creative decisions on images that are very close to final renders — all from their PC.

Sam Assadian, CEO and co-founder, Isotropix

It was staggering to witness OptiX 5.0’s ability to create clean images that are genuinely representative of the final frame. As Clarisse continues to refine the render, the denoiser converges on the final clean result in a smooth, deterministic way, meaning that artists are able to make detailed artistic lighting decisions considerably faster than they could before.

Graham Jack, chief technology officer, Double NegativeLearn more about Clarisse >

NVIDIA Iray employs OptiX technology for optimal performance in both its path tracing and ray tracing render modes. Iray is a state of the art, yet easy to use, photorealistic rendering solution provided as an SDK for seamless integration into custom tools and within industry-leading products from the likes of Dassault Systemes and Siemens PLM.

Learn more about Iray >

OPTIS, the virtual prototyping company, brings life and emotion to all industrial projects. Its world-leading solutions pave the way for a revolutionary design process: towards zero physical prototypes. Since 1989, OPTIS offers its know-how in light and human vision simulation into leading CAD/CAM software and dedicated immersive virtual solutions. This synergy creates true-to-life virtual mockups which are used as real decision-making tools. Today, more than 2,500 clients in over 50 countries already trust OPTIS and innovate day after day with its solutions to ensure the look and safety of their designs, reduce their ecological footprint and bring their future products faster on the market.

“We use powerful NVIDIA GPU technologies, like the new Quadro GV100 to accelerate our simulation applications and algorithms, and NVIDIA OptiX for fast AI-based rendering. Looking ahead, we’re excited about the potential NVIDIA RTX ray-tracing technology holds to deliver more lifelike images faster than ever,” said Jacques Delacour, CEO and founder of OPTIS.

Learn more about SPEOS (Bright Light and Appearance Simulation) >

Learn more about Theia RT (Real-time Color and Material Evaluation) >

Learn more about Optis >

Pixar Animation Studio's new material editing tool 'Flow' enables their artists to interactively edit rich, complex shading networks. Flow provides live real-time feedback with full, multi-bounce progressive ray tracing using OptiX.

Pixar Flow material editing tool. Image courtesy of Pixar Animation Studios

Watch SIGGRAPH talk on OptiX integration in Flow >

Redshift Rendering Technologies Inc was founded in early 2012 in Newport Beach, California with the goal of developing a production-quality, GPU-accelerated renderer with support for the biased global illumination techniques that until now have remained squarely in the CPU-only domain.

With OptiX 5.0, NVIDIA continues to lead the way for the use of AI in rendering for design, character generation and the creation of virtual worlds. Integration of OptiX 5.0 was a no-brainer for us — being both easy and free, it turbocharges the creative process and improves productivity for our users.

Panos Zompolas, chief technology officer and co-founder, RedshiftLearn more about Redshift >

Unity is the creator of the world’s leading real-time 3D development platform, giving users the most powerful and accessible tools to quickly create, easily operate, and fully monetize amazing immersive and interactive experiences. Unity empowers anyone, regardless of skill level and industry, to maximize their success.

By using AI denoising, artists can spend more time creating beautiful renderings than battling noise. Robust denoising means that creators can focus on iterating the artwork, thereby optimizing workflow efficiency and output quality.

Learn more about Unity >

Visual Molecular Dynamics (VMD) is a molecular visualization program for displaying, animating, and analyzing large biomolecular systems using 3-D graphics and built-in scripting. VMD’s preferred rendering mode for both viewport and final render is OptiX, with full VCA support available. The OptiX path renders the highest visual quality and even has a frame rate five times higher than OpenGL on massive datasets.

Learn more about VMD >

Developer News Blog
NVIDIA OptiX SDK Tackles Hair and Fur with Release 7.1

Ray tracing hair and fur is computationally demanding due to the high geometric complexity of ray-curve intersections, and the typical need for hundreds ..

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Explore over a dozen sessions that include OptiX. From the new features of OptiX 7 to integrations from partners like Keyshot, ESI Group, Adobe, Autodesk, Blender and Chaos Group.

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Conventional 3D rendering has typically used a process called rasterization since the 1990s. Rasterization uses objects created from a mesh of triangles or polygons to represent..

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Daz 3D Turns RTX On in Beta Release of Daz Studio

Fully interactive 3D rendering is now a reality with the beta release of Daz Studio 4.12. The powerful 3D scene creation and rendering application uses NVIDIA RTX and NVIDIA Iray..

Read More..
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News.developer.nvidia.com Blog
OptiX: A New Look for GPU Ray Tracing in Film and Design

At SIGGRAPH 2019, NVIDIA showed how GPU-accelerated ray tracing provides artists with new levels of interactivity and boosts rendering speeds for film and design.

Read More..


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Free Optical Ray Tracing Software

Minecraft is hardly known for having cutting edge graphics. Instead, it focuses on addictive gameplay lined with bewilderingly deep mechanics. However, people have long been asking for Minecraft to be blessed with something more thorough than a regular texture pack. After the planned 'Super Duper Graphics Pack' for the Xbox One X was unfortunately canceled due to disappointing performance, it really looked like we were going to be left without any sort of upgrade for Minecraft.

Much to our surprise, what was previously a collection of rumors or projects by mad computer wizards in their basements was officially revealed just a week later: ray tracing is coming to Minecraft.

A gaming masterpiece


Available everywhere you play.

Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. It's also available on every platform imaginable, including Xbox One, Windows 10, Playstation 4, and Nintendo Switch. Play with anyone, and play anywhere.

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On August 19, 2019, NVIDIA released a reveal trailer for RTX ray tracing in Minecraft — and it's seriously gorgeous. It utilizes DXR and DirectX 12 (Microsoft's industry standards for ray tracing and other gaming technologies) so that Minecraft can, for the first time, accurately portray lighting, shadows, shaders, textures, and even reflections with perfect accuracy, all in real-time.

The announcement was a little sudden and unexpected but welcomed by Minecraft's passionate community. With ray tracing, Minecraft takes realism to a whole new level without losing anything (even mod support!).

The reveal trailer above really says it all, and it's definitely worth a watch.

What can ray tracing do for Minecraft?

Before ray tracing was introduced to the gaming world, particle effects and lighting were simulated and artificial, and therefore lacked a dynamic feel. That isn't to say games still couldn't be breathtakingly beautiful without ray tracing, but it did mean there was always a limit that no amount of coding could overcome. With ray tracing, games can track the paths of light through an environment dynamically and in real-time, meaning things like reflections, shading, and patterns of light could look more life-like and authentic.

For most games, this leads to a subtle effect that is incredibly striking when noticed but doesn't necessarily alter the entire feel of a scene. A lot of games are already designed to be realistic, and clever tricks and techniques mean modern 'AAA' games can look better than real life with enough power behind them.

Minecraft, of course, has never been built to look realistic or even conventionally beautiful. Minecraft's graphics are meant to be straightforward, flexible, and simple enough that even lower-end hardware can handle them with aplomb. They're not something you forget, but they certainly don't take your breath away.

Ray tracing completely alters Minecraft, leading to a very different game.

With Minecraft, ray tracing is far more dramatic. Instead of barely-noticeable lighting effects and reflections, ray tracing completely alters Minecraft at its core, leading to a very different feeling game. Minecraft goes from simple and unassuming graphics to blowing your mind every time you turn a corner. Every screenshot of Minecraft with ray tracing turned on feels like a talented fan's custom render rather than something that can actually be real. And NVIDIA's site is full of side-by-side comparisons to alleviate your cravings.

NVIDIA and Minecraft haven't been shy about showing the tech off either. Last November, and even earlier this year, they invited a few lucky (and very skilled) Minecraft players to experience Minecraft with RTX ray tracing turned on, and see what they could build. The result was a showcase of some impressive designs that shows ray tracing even shifts the way you have to think when building in Minecraft. Much like in real life, details become even more critical, with simple things like natural light changing how a scene looks and feels. Updated textures and shading make different blocks give off new emotions and ambiances.

It is worth a try though and for your sake I hope it does work. Can you get the netflix app on a mac.

And then, NVIDIA turned around and gave players access to these carefully designed worlds, letting anyone with the necessary hardware explore Minecraft with ray tracing turned on. The results are appropriately stunning, if unpolished and rough around the edges in early beta.

What can ray tracing do for Minecraft? The answer is simple: a lot. The reason behind the answer? Not quite as simple.

How does ray tracing work in Minecraft?

Update March 31, 2020: NVIDIA has released new videos and guides diving into the tech behind ray tracing in Minecraft, and there's some pretty impressive information here. You can check out the post here.

Ray tracing in Minecraft isn't as simple as flipping a switch (at least, not until it's finished) and accomplishes a lot more than a simple shader pack. Shader packs use pre-existing code and build on top of it, trying to alter the appearance of Minecraft with a rendered layer on top of everything. Ray tracing will be built into the foundation of Minecraft and will work from the inside out to dynamically alter all of Minecraft. This means better visual fidelity, superior performance, and a subtle shift from pre-generated guesswork to accurate and real-time tracking of lighting and texture information. Those intimately familiar with shader packs may not see as dramatic a shift, but the difference is there.

The effect is most obvious when you're in motion. Static screenshots do a fair job of displaying the tech's more alluring qualities, but those familiar with shaders will claim they've seen it before. When you're in the game, the ability for ray tracing to alter scenes in real-time dynamically is powerful, and clear to see.

So how does all of this work?

Getting the technology up and running in Minecraft comes down to one main thing: NVIDIA's RTX-capable graphics cards — like those in our roundup of best graphics cards — and Mojang's Render Dragon engine. Ray tracing is just coming to the Windows 10 version of Minecraft: Bedrock Edition at first because only the Render Dragon engine present in Bedrock supports such technologies like DXR ray tracing through Microsoft's DirectX 12, which don't exist in Java right now.

The Render Dragon engine is more modern, flexible, and powerful than the old Minecraft engine.

When Mojang set out to build the Bedrock Edition, they needed an engine that could span platforms, no matter the architecture of the processor (like the difference between a phone and a desktop computer), the power available, or the technologies being used. The Render Dragon can support a ton of awesome features, which is evident by looking at the AR magic of Minecraft Earth and its new lighting techniques. At the end of the day, the Render Dragon engine in Minecraft: Bedrock Edition is more modern, flexible, and powerful than the old engine in Minecraft: Java Edition. It runs great if you're on a low-end Android phone or a high-end gaming PC.

It also supports DirectX 12 and Microsoft's industry-standard ray tracing APIs. So, with some work, the Render Dragon engine can tap directly into NVIDIA's powerful RTX graphics cores to deliver real-time hardware-accelerated ray tracing.

A Windows 10 PC + a powerful NVIDIA GPU + Minecraft: Bedrock Edition = a gorgeous and dynamic experience.

When is the release date for ray tracing in Minecraft?

Update May 15, 2020: The beta for RTX ray tracing has received its first major update, with Beta Pack #2 now being released with five new maps to check out, with more gameplay, effects, and textures taking advantage of NVIDIA's ray tracing technology. Exciting stuff, indeed.

Update April 14, 2020: It's finally here! RTX ray tracing is coming to Minecraft in beta-form on April 16, 2020, through the Xbox Insider Hub on Windows 10. You'll have to be involved in the Xbox Insider program, and you'll need an NVIDIA RTX 2060 GPU or greater to run it. This isn't the full release, but it means anyone with the hardware can now get their hands on the technology and take it for a test drive. Full details here.

Update March 31, 2020: We still don't have an official confirmation or a definitive date, but according to NVIDIA, ray tracing for Minecraft is 'coming 'soon'. Hopefully, it won't be too much longer now.

Update March 17, 2020: We reached out for Microsoft to comment on the demo, and they offered us this statement: 'Austin Evans saw a technical demonstration designed to show off the capabilities of hardware-accelerated DirectX Raytracing on Xbox Series X. It is not a product announcement.' While not a flat out denial that it could come in the future, the Evans demo isn't indicative of any upcoming announcement.

Update March 16, 2020: Microsoft has openly teased ray tracing support for Minecraft on the Xbox Series X. While nothing has been confirmed, Microsoft did use ray tracing in Minecraft as a technical demo for the technology, while discussing the deep-founded support the Series X will have for ray tracing. The support may not be entirely exclusive to NVIDIA graphics cards since AMD is the company powering the next-gen console.

If you came here seeking a definitive day that you can mark on your calendars, you might walk away disappointed. Mojang and NVIDIA haven't given an exact date for the release of ray tracing on Minecraft, only that it's coming 'within the next year.' Considering that ray tracing was officially announced in mid-August 2019, we can maybe expect the update this summer in 2020. Of course, schedules are liable to change. With the recent outbreak of coronavirus (COVID-19) causing cancellations of events and shifted schedules everywhere, the release could be pushed farther out. We'll update this section as soon as we have more information.

There is one bright side though: NVIDIA and Mojang have already announced that this update will be completely free. If you have the setup for it, you'll be able to reap the benefits of RTX ray tracing the moment it comes out. Yay! Mojang also confirmed that while ray tracing will launch exclusively on Windows 10 PCs, it will eventually come to other platforms that also support the technology. Additionally, the Render Dragon engine allows Minecraft to do platform-specific updates to improve graphics or performance depending on the device. Even if your device can't handle ray tracing, you may still notice improvements over time.

There's more information to be found on NVIDIA's Q&A post if you want to take a peek.

Will the Xbox Series X have ray tracing for Minecraft?

A question on everyone's mind since the moment the Xbox Series X was revealed was 'Will Minecraft get ray tracing support?' After all, up until this point ray tracing had been all NVIDIA, with AMD claiming support was coming in the future, but with no definitive information. With ray tracing being touted as a next-gen feature in Microsoft's newest console, which runs on AMD hardware, things were starting to get exciting. But will Minecraft, a very public partner with NVIDIA on ray tracing technology, recieve the same treatment on Xbox Series X?

The answer is a resounding probably. Microsoft demoed ray tracing on an Xbox Series X using Minecraft, but later reach out to us and commented that the demonstration was technical only, and not indicative of a product announcement. While this doesn't officially confirm Minecraft with ray tracing on the Xbox Series X, the fact that it is running in limited fashion makes us extremely hopeful that it is, in fact, coming. Minecraft is one of Microsoft's biggest games, and it only makes sense to make sure Minecraft takes full advantage of the Xbox Series X and it's seriously impressive hardware.

However, even if we can safely assume that Minecraft will recieve the next-gen treatment on Xbox Series X, complete with ray tracing, we have no way of knowing when it'll happen. Ray tracing with NVIDIA cards on Windows 10 is still very early on, with missing textures, unstable performance, and general bugs and glitches. There's little reason to believe that ray tracing will be farther along on AMD hardware, which has much less real-world experience running ray tracing in video games.

I would expect ray tracing and other next-gen specific features to come to Minecraft on Xbox Series X in a future update, after launch, through Xbox's Smart Delivery. Microsoft will want to make sure that the experience is a flawless showcase of their new hardware, so it'll probably need a little extra time in the oven. That's alright, because Minecraft itself should be on Xbox Series X day one, thanks to backwards compatibility, and can still benefit from the speed and power of Xbox Series X in other ways.

As for ray tracing, we might have to wait just a little bit longer.

Ray tracing and Minecraft—a perfect fit

Combining the timeless joy of Minecraft with the breathtaking graphics of modern games seems like a no-brainer, and ray tracing will make that a reality. As you can see from pretty much every example of the tech in Minecraft, it's an impressive transition that makes me a little incredulous, but excited nonetheless. Ray tracing is a big shift for Minecraft, and as it comes to Windows 10 computers everywhere (and hopefully next-gen consoles like the Xbox Series X), players are in for a serious treat.

Are you excited for ray tracing in Minecraft? Are you prepared for its arrival? Let us know in the comments below!

A gaming masterpiece


Available everywhere you play.

Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. It's also available on every platform imaginable, including Xbox One, Windows 10, Playstation 4, and Nintendo Switch. Play with anyone, and play anywhere.

Xbox Series X


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It's finally time!

Halo 3 launches early on Windows 10 and Steam

Halo 3 was slated to release during the afternoon of July 14, but 343 Industries decided to give it to us a little earlier! Here's everything you need to know.